Contains a collection of over twenty practical commands, such as polyhedra, meshes, images, terrain, materials, coordinate axes, and other small features.
Platonic Solids(Platonic Solids)
Click the command to create a Platonic polyhedron, which can create regular icosahedra, dodecahedra, octahedra, hexahedra, tetrahedra, and also select truncation or subdivision to generate more complex polyhedra or near spheres.
Sketchy Mesh(Sketchy Mesh)
Create a parameterized mesh shape based on formulas, containing some well-known parameterized shape formula cases that can be directly selected for use.
Terrain Generator(Terrain Generator)
Generate a complete terrain based on parameters, which can be used to make stones, irregular walls, or slopes.
Face Perforator(Face Perforator)
Batch open circular holes on the surface according to parameters.
Mirror(Mirror)
Select an object and click the command to mirror it based on the selected axis line
Skeletonizer(Skeletonizer)
Delete all faces of the selected object by directly selecting the group or component to delete the faces.
Tubify(Tubify)
Generate the selected line into a cylinder, with optional endpoints that can generate spheres or squares. Combining with polyhedra can quickly generate some unique shapes, which are not suitable for curves. It is recommended to use them for straight lines.
SpiroUp(SpiroUp)
Generate spiral patterns based on parameters.
Sketchy Sprinkle(Sketchy Sprinkle)
Select a face and component, and randomly scatter the components on the face based on scaling, rotation, and spacing range. Can be used for modeling processes such as tree and grass planting.
Sketch Warp(Sketch Warp)
Generate a wavy surface based on the axial parameters of the grid plane, click "Start" to push and pull the axis progress bar, and directly preview the distortion changes of the model. This tool works globally on the model and can be used when creating unique waveform models.
Guide at Normal(Guide at Normal)
Click on the face to add a reference line perpendicular to the face.
Reset texture UV(Reset texture UV)
Reset the scaled material to its original size, which is also suitable for adjusting the unnatural spherical material.
Reset texture UV (scaled)(Reset texture UV (scaled))
Reset the material to a size suitable for the face it is on, which may not be suitable for all materials and faces. Reset according to the actual situation.
Randomize Texture Position(Randomize Texture Position)
Randomly adjust the position of the texture map to make the stitching look more natural and realistic.
Randomize Texture Rotation(Randomize Texture Rotation)
Randomly rotate the texture of the map to appear at a more natural and realistic angle.
Rotate Texture 90 degree(Rotate Texture 90 degree)
Rotate the texture of the map 90 degrees to quickly adjust the incorrect map position.
Explode Children(Explode Children)
Select nested groups, explode all internal groups, and keep only the outermost group.
Move to origin(Move to origin)
Move the group or component to the coordinate origin and align it with the center of the model. Suitable for quickly retrieving models that are too far away from the origin.
Move to ground level(Move to ground level)
Move the group or component to the ground level with one click.
Move axis to center(Move axis to center)
Move the coordinate axis of the component to the center position of the component.
二十多个小工具,有一些还挺有意思的,比如草图扭曲可以做一下有趣的波形。