First create an attractor (generated at the origin) and place it in the desired position for the crowd or component. Select the Attractor and other groups or components, and then run Look At to rotate them toward the attractor. All components rotate around the world Z axis, so it only faces in the X and Y directions.
Create Attractor(Create Attractor)Animation Tutorial
Click to generate a target attractor at the origin to generate multiple.
Look At(Look At)Animation Tutorial
Select the target object and attractor, click the command and set the parameter axis, and the object can rotate towards the attractor.
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